Resident Evil Requiem Producer Calls DLSS 5 Backlash ‘Positive’
Resident Evil Requiem producer Masato Kumazawa called fan backlash to Nvidia’s DLSS 5 demo ‘positive,’ saying it showed players preferred Grace’s original design.
Masato Kumazawa, producer of Resident Evil Requiem, described the fan reaction to Nvidia’s DLSS 5 demonstration as ‘positive,’ noting many players expressed a preference for the game’s original design of Grace Ashcroft.
The DLSS 5 demo released earlier this year applied AI upscaling that altered in-game visuals. Changes to Grace’s lips, eyes and hair in the demonstration prompted strong responses from players who said the character looked noticeably different from the released design.
Kumazawa declined to confirm whether Capcom participated in the DLSS 5 demonstration. He noted that the volume of feedback favoring the original look ‘meant we got the design right’ and indicated Grace had ‘quickly established herself as a fan favourite.’
Capcom has not announced plans to add DLSS 5 to its games. The company has described a cautious approach to generative AI tools and has said its methods and policies do not align directly with every emerging AI technology.
DLSS 5 uses machine learning to reconstruct higher-resolution frames with the goal of improving image quality and performance by upscaling lower-resolution images. Reactions to the demo reflected differing views: some players saw the changes as improvements, while others preferred the established appearance of characters.
Kumazawa focused on player sentiment rather than technical specifics and offered no details about internal testing or potential support for DLSS 5 in future updates.
The episode around Grace generated public feedback about character appearance and the effects of AI-driven image changes on established designs, leaving decisions about adoption and implementation to individual developers and publishers.





