Table Flip Simulator turns chores into table-flipping chaos
YummyYummyTummy’s Table Flip Simulator is a physics-based puzzle game with 50 levels, a level editor and more than 3,000 items and 200 characters for custom stages.
YummyYummyTummy, an independent studio, developed Table Flip Simulator, a physics-based puzzle game that frames everyday jobs as object-smashing puzzles. The game includes 50 handcrafted levels and a built-in level editor that unlocks items as players complete stages.
The game opens with a workplace scene at DullMart where the player is forced to work overtime on a birthday. That setup leads into a campaign that moves through increasingly surreal scenarios and ends with the player running for President of Antarctica. Progress depends on meeting level objectives and charging a rage meter; when full, the meter allows a large table flip that sends objects and debris flying through destructible environments.
Director Spencer Yip explained the idea grew from ways for players to relieve stress through play. “I wanted to make a game where players could de-stress and laugh by causing a little harmless chaos,” Yip said, citing early inspiration from a rage-room concept and a table-flipping arcade game he saw in Japan.
Levels translate familiar tasks into absurd challenges. Players perform tasks such as making coffee, breaking packages in a grocery store, judging a fashion show by hurling clothes at models, and preparing futuristic sushi. Later stages introduce scenes such as a zombie-apocalypse sequence and other outlandish settings. Completing optional objectives unlocks costumes, new stages and items.
Narrative Director Geoffrey Golden described how the story aligns with the gameplay. He said the player character’s escalating emotions-moving from annoyance to indignation and then fury-drive both plot scenes and level design. Boss encounters combine comedic elements with defined mechanics; for example, the Pecky Penguin boss throws fish and summons additional enemies, and players can block incoming objects with the LB button, pick them up and throw them back.
The studio emphasized physics-driven interactions and emergent behavior. Objects shatter and react unpredictably under physics simulation. The game’s catalog includes more than 3,000 items and over 200 characters available for use in levels and in the editor.
The level editor lets players assemble and share custom stages. Each time players complete a level, the studio unlocks that level’s items for use in the editor. Custom stages can be shared online through CurseForge, and the developers expect community creations to expand the range of playable scenarios beyond the studio’s designs.
Team members contributed specific technical and creative features during development. One programmer implemented behavior trees so characters panic when they touch fire. A modeler suggested giving the table character eyes, and a sound designer supplied a voice for the table mascot, nicknamed Table-kun.
The studio framed Table Flip Simulator as a game that combines designed puzzles and open-ended destruction, with a focus on physics interactions, score-chasing and user-created content. “I hope everyone that plays Table Flip Simulator gets a good laugh,” Yip added.






