Ubisoft Playtests Put Assassin’s Creed Spin-Off Invictus at Risk

Internal playtests on April 30 for Assassin’s Creed Invictus reportedly went poorly, prompting talks of a delay or possible cancellation before its planned year-end launch.

Ubisoft ran internal playtests on April 30 for Assassin’s Creed Invictus, a multiplayer spin-off. Attendees described the session as ‘really f**king awful.’ The results prompted internal discussion about delaying or canceling the project and undermined plans for a release by the end of the year.

Invictus has been in development for several years and has experienced multiple delays. Others cautioned the project ‘does have some potential’ but described it as in a worse state than expected at this phase of production.

People involved describe Invictus as a competitive, knockout round-style game compared with party titles, without a cartoon visual style. The effort is led by developers who worked on For Honor and is being built on a live-service model.

The April 30 tests aimed to evaluate core systems and the player experience ahead of a planned late-year launch window. Poor test results prompted studio conversations about whether to allocate more development time or to cancel the project outright.

Ubisoft has several other Assassin’s Creed projects in development, including a PvE-focused entry codenamed Emerald, a fantasy-themed title called Hexe, and Assassin’s Creed: Black Flag Resynced, scheduled for release this summer.

Ubisoft has not released public details about Invictus’ status or a revised timeline if the studio opts to delay development.

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