Sony to Stop PC Ports for Most PS5 Single-Player Games

Sony told employees at an internal town hall it will halt PC ports of most first-party PS5 single-player games while keeping PC releases for live-service and select second-party titles.

Sony confirmed at an internal town hall led by PS Studios head Hermen Hulst that it will stop porting most single-player, first-party PS5 games to PC. The change preserves PC releases for live-service titles and a small number of second-party projects.

Company presentation listed live-service games such as Marathon and Marvel Tokon: Fighting Souls as continuing to appear on PC. The presentation named Kena: Scars of Kosmora as an example of a non-first-party title that remains eligible for PC release. One previously planned PC port, Ghost of Yotei, was canceled according to the materials shown.

Executives cited rising development costs, weak PC sales and concern that simultaneous PC launches would reduce demand for PlayStation hardware. Company materials indicated PC sales accounted for less than 2.5% of PlayStation’s revenue in the most recent fiscal year.

Sony has not issued a public statement about the town hall. The presentation formalized an internal reassessment of the company’s PC strategy and set a new policy that focuses resources on console exclusives while maintaining support for live-service franchises on PC.

The policy affects upcoming single-player first-party titles that had been planned for PC, including examples mentioned at the meeting such as Marvel’s Wolverine and Intergalactic: The Heretic Prophet. The company indicated it will take a more selective approach to future PC releases, prioritizing titles with ongoing service models.

Company documents shown at the meeting noted that PC ports can add revenue but that recent returns have fallen short of earlier expectations. The materials also said delaying or limiting ports can help preserve the value of PlayStation exclusives on the console platform.

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