G’AIM’E seeks PlayStation certification for AI light gun
G’AIM’E requested PlayStation certify its AI-powered camera light-gun system after demonstrating the plug-and-play unit at GDC and exceeding its Kickstarter target.
G’AIM’E asked PlayStation to certify its camera-based light-gun system for PlayStation consoles after a public demonstration at the Game Developers Conference and a Kickstarter campaign that exceeded its funding target by more than tenfold.
The hardware centers on a small Android media box and wired light guns. Each gun contains a 1080p camera and on-board AI that maps and tracks a TV screen during an on-screen calibration process. Setup requires plugging the guns into the box, connecting the box to a TV or projector via HDMI, and powering the box with USB-C. The braided cables measure about 13 feet to allow flexible living-room placement.
G’AIM’E offers three purchase tiers. The Basic package, priced at $99.99, includes one gun, the system box and one game. The Premium option at $149.99 adds a foot pedal and three additional games. The Ultimate edition at $199.99 includes the pedal, three games and a second gun. The Premium and Ultimate bundles ship with Time Crisis (licensed from Bandai Namco), Point Blank, Steel Gunner and Steel Gunner 2. Time Crisis supports the pedal in single-player mode; a gun-mounted button can substitute for the pedal. Point Blank contains more than 100 short mini-games designed for group play. Steel Gunner and Steel Gunner 2 offer solo or cooperative play without reload mechanics.
The system’s tracking differs from prior modern light-gun attempts by using the guns’ cameras and on-board AI rather than external sensors or retro displays. During calibration the software analyzes screen geometry and visual markers and then tracks aim in real time. Demonstrations included targeting small on-screen elements without hitting adjacent characters. Games run from the Android box, which can receive firmware updates; an update process shown at GDC required connecting the box to a Windows 10 PC.
G’AIM’E demonstrated the unit on a 55-inch screen at GDC, where the demo line reached about 15 people. The company positions the system for use in well-lit rooms on large TVs or projectors and markets it as not requiring external sensors. Early testers reported pixelated visuals in some games but noted functional performance and responsive aiming.
G’AIM’E’s request to PlayStation focuses on certification and distribution so the guns and software can reach console players and so developers can access the platform for ports or new titles. The company plans to expand the game library and pursue developer partnerships if platform certification and wider distribution are secured.
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