GTA 6 at 30 FPS on PS5 and PS5 Pro Divides Players
Rockstar confirmed GTA 6 will target 30 frames per second on PS5 and PS5 Pro; development head Rob Nelson said the studio cannot promise 60 FPS at launch.
Rockstar Games confirmed that Grand Theft Auto 6 will target 30 frames per second on both the PlayStation 5 and PS5 Pro following an extended in-person showcase at Rockstar North.
Head of development Rob Nelson told visiting creator Davy Jones the studio cannot promise a 60 FPS mode at launch and that it is uncertain whether a 60 FPS option will be possible later.
Rockstar has not released a formal technical breakdown of performance modes, resolution targets, or graphics options for either PS5 model. Developers cited the game’s large scale and the number of systems running at once as factors shaping performance decisions.
Players reacted across social channels. Some expressed disappointment that the PS5 Pro may not deliver higher frame rates. One user wrote, “Unlocked VRR mode is the least they can do,” and another posted, “30 FPS isn’t acceptable for any current-generation AAA title.”
Many expected the base PS5 to run at 30 FPS and had hoped the PS5 Pro would offer a higher or unlocked frame rate. Other players noted that open-world games with dense simulations and high-fidelity assets sometimes prioritize steady frame pacing and visual detail over higher frame rates on consoles.
Rockstar invited content creators to view extended gameplay and to speak with development staff. Attendees have shared their briefings publicly, but the studio has not issued a formal public statement setting console performance targets.
Comments from development leadership set a 30 FPS baseline for PlayStation hardware. Support for higher frame rates on the PS5 Pro remains uncertain and may change as the project moves toward release.
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