Indiana Jones on Switch 2 Hits 30fps With Ray-Traced Lighting

A technical analysis finds Indiana Jones and the Great Circle on Switch 2 targets 30fps with ray-traced global illumination and uses DLSS to reach 1080p docked, noting occasional drops and reduced textures on the 64GB cartridge.

A recent technical analysis examined how developer MachineGames adapted Indiana Jones and the Great Circle for the Switch 2. The review focuses on performance, lighting, image quality and storage trade-offs for the console’s docked mode.

The Switch 2 build targets 30 frames per second and implements ray-traced global illumination (RTGI). The analysis found RTGI often matches and in some scenes exceeds the effect seen on the Xbox Series S.

The port retains visual features including strand-based hair rendering, screen-space reflections and contact shadows. To present a 1080p image when docked, the build uses DLSS upscaling.

Performance generally holds at the 30fps target, but frame drops occur in larger, busier areas and during combat and sprinting. Distant non-player characters animate at an effective 15fps to reduce CPU and GPU load.

Textures were compressed or reduced to fit the 64GB physical cartridge. The analysis reports those texture changes leave the Switch 2 version roughly comparable to the Xbox Series S when that console is running without an optional high-quality texture pack. The 64GB cartridge allows a boxed copy to be played without an initial mandatory download.

The analysis describes a combination of upscaling, selective texture reduction and scene-level optimizations to manage image quality, performance and storage. Load times and frame-rate behavior vary by location, with the most demanding scenes showing the largest performance impacts.

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