Luna Abyss review: PS5 shooter with DOOM-like combat
Kwalee Labs’ PS5 AA shooter Luna Abyss pairs fast, evolving combat and focused progression as players guide convict Fawkes through the Red Moon’s Abyss; visuals and narrative show limits.
Kwalee Labs’ Luna Abyss is an AA shooter for PlayStation 5 set on the Red Moon. A review based on more than 10 hours of playprocess follows Fawkes, a convicted Scout sent into a vast underground area called the Abyss to reduce their sentence by recovering resources and completing missions.
The game presents large subterranean spaces with deep chasms, pipe-like structures and harsh lighting. At distance the environments emphasize scale; close-up textures and surface details appear low-resolution or muddy in places, according to the review.
Combat begins with simple controls and an auto-aim mapped to L2 and expands over the campaign. New weapon types and movement options are introduced progressively: a shotgun that breaks specific blue shields, a rifle tuned to other shield types, a faster dash, a double jump, a grapple hook and limited possession mechanics. Encounters add previously boss-like enemies into standard fights as the campaign advances.
Hidden upgrades for weapons and health appear in small, easy-to-miss areas, encouraging exploration. The reviewer reported that the incremental additions of weapons, enemy types and mobility abilities altered encounter pacing and required on-the-fly weapon switching and reactive movement.
Platforming segments are interspersed with combat and increase in complexity. Later sections combine jumping, dashing, grappling, short possession and platform activation. The reviewer noted that overall difficulty remained moderate during their playthrough while the variety of movement and combat tools kept encounters varied.
Narrative elements include a centuries-spanning backstory, multiple characters and dialogue choices during interactions. The review states dialogue options appear not to change narrative outcomes. Voice performances were described as serviceable, and the reviewer reported that main characters, including Fawkes and the mission-directing Aylin, did not leave strong impressions. The campaign ending was described in the review as predictable.
Players return to a prison-cell hub between chapters where they can sleep and read text logs. Those logs are also accessible from the game menu at any time; the reviewer characterized the cell segments as underused and suggested they may reflect content that was planned but not implemented.
On technical performance, the review found steady frame rates on both the base PS5 and the PS5 Pro with no major differences observed. DualSense haptic feedback was reported as minimal. The review described the game’s visual strategy as relying on artistic direction and dramatic lighting to convey scale while noting close-range asset detail can be inconsistent.
The review characterizes Luna Abyss as a focused AA title that emphasizes a limited but deliberately introduced set of weapons and movement abilities to alter gameplay over time.
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