Perfect World’s NTE Nets CN¥100M on Launch Day
Perfect World’s free-to-play gacha NTE earned CN¥100 million (~$14.6M) across PS5, PC and mobile on launch day, covering about one-third of an estimated CN¥300 million budget.
Perfect World reported that NTE generated CN¥100 million (about $14.6 million) across PlayStation 5, PC and mobile on its launch day. The publisher stated that amount covered roughly one-third of an estimated CN¥300 million (about $44 million) development budget; the budget figure has not been independently verified. The revenue total was disclosed in an investor Q&A.
NTE launched last week as an urban open-world, free-to-play gacha title on PS5, PC and mobile. In investor materials, Perfect World wrote that the game “significantly outperformed” its previous flagship, Tower of Fantasy.
Company data shows about 75% of global revenue so far has come from PS5 and PC players. Perfect World noted that mobile-only store rankings do not capture console and PC sales and may understate total performance for cross-platform releases.
The publisher reported that more users are engaging with NTE’s life-simulation and open-world activities than with its combat systems. Perfect World plans to reduce grind in some areas and aims to keep the experience “player friendly.” The company said it will expand direct-purchase options for virtual goods such as karts, housing and skins.
NTE’s monetization mixes gacha mechanics with paid content and direct sales. Perfect World described the game’s gacha as comparatively generous and removed the common 50/50 mechanic. The company cited an upcoming collaboration with Porsche as an example of branded content that could be sold directly as paid DLC.
Perfect World identified player retention, cross-platform engagement and the performance of direct sales and live-service updates as factors that will affect future revenue, according to the investor Q&A.





