Previews Praise Stuntman: Hollywood Concept, Question Execution
Hands-on previews praise Stuntman: Hollywood’s stunt-driven concept after State of Play and Summer Game Fest, but flag execution issues, a steep learning curve and no release date.
Hands-on previews conducted after the game’s reveal at State of Play and demos at Summer Game Fest highlight a strong central concept for Stuntman: Hollywood while identifying issues in execution. The title is developed by Saber and is planned for Xbox Series X and Xbox Series S; the studio has not announced a release date.
In the build shown to press and attendees, players perform cinematic vehicle stunts under direction, aiming to hit precise marks and deliver flawless takes for in-game film sequences. The structure frames short, objective-driven runs as movie shoots rather than traditional races, and the driving model focuses on positioning and timing over outright speed.
Testers pointed to the game’s presentation and scene variety as strengths. Several previews noted a clean, modern visual style and a line-up of recognizable movie tie-ins that reinforce the film-set atmosphere. The arcade-style handling drew positive comments for rewarding careful runs aimed at perfecting a take; one tester wrote the session left them “eager to play more.” Testers also reported that the variety of scene objectives and repeatable challenges appealed to players who favor performance-focused driving tasks.
Critiques concentrated on handling and polish. Multiple hands-on accounts described the physics as “flowy,” requiring players to abandon standard racing instincts, and identified a steep initial learning curve. Previewers reported that controls and feedback systems felt under-refined in the demo, and that short demo sessions limited the ability to judge long-form play and progression.
Reviewers noted that the build was evaluated on brief runs at events, giving Saber time to adjust tuning and feedback ahead of release. The Stuntman franchise last appeared during the Xbox 360 era; the new entry retains the series’ premise of following a director’s instructions on set while updating visuals and level design for current hardware. No release date has been announced.
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