Rayman Legends Untold targets 60 fps and ray tracing on Switch 2

Ubisoft Montpellier says Rayman Legends Untold will target 60 FPS and include ray tracing on Nintendo Switch 2, using DLSS to match Xbox Series S visuals. Release: Oct. 1.

Ubisoft Montpellier says Rayman Legends Untold will target 60 frames per second and include ray tracing on Nintendo Switch 2. The studio plans to use DLSS to bring Switch 2 visuals close to the Xbox Series S version. The game is scheduled to launch Oct. 1 and was revealed during Sony’s State of Play.

Fabien Delpiano, the studio’s technical advisor, described the work required to reach 60 fps while enabling ray tracing, a rendering method that raises GPU load. Montpellier has been working with a German team that handled the Switch 2 port of Star Wars Outlaws and uses the same Snowdrop engine; that team’s port was already advanced when the collaboration began.

Delpiano said the studio aims to keep 60 fps “no matter the number of players” and to maintain the same resolution targets across platforms. He noted other Switch 2 ports have supported ray tracing by running at 30 fps, and Montpellier pushed Snowdrop from 30 to 60 fps to meet its target on hardware ranging from Switch 2 to PS5 Pro and high-end PCs.

To cut GPU load the team lowers the game’s internal resolution and uses DLSS upscaling to restore image detail. Delpiano added, “The DLSS is working quite well. When it’s docked, it’s full 4K because we don’t have to care about power consumption, so we can go a bit higher.”

The collaboration with the German porting group began about a year ago. Montpellier contacted them early because the game’s detailed models and character assets would be difficult to fit on Switch 2 without experienced porting work. The teams shared techniques from the Outlaws port while adapting Snowdrop for higher frame rates.

Rayman Legends Untold includes ray tracing alongside the series’ 2D and 2.5D platform design. Montpellier plans to use resolution scaling and AI-driven upscaling to adjust visual fidelity to each platform’s power limits.

The game will release on Oct. 1 for Nintendo Switch 2, Xbox Series S, PlayStation 5 platforms and PC. Ubisoft Montpellier says it will continue refining performance and visual quality before launch.

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