Resident Evil Veronica remake will use third-person only
Capcom confirmed the Resident Evil Veronica remake will use only a third-person camera and will not offer a first-person option; release set for 2027.
Capcom announced the Resident Evil Veronica remake will use only a third-person camera and will not include a first-person option, series producer Yoshiaki Hirabayashi said at a Summer Game Fest 2026 Q&A.
The clarification came after the game’s reveal trailer included brief first-person footage, which prompted fans to ask whether the final release would offer a camera toggle.
Hirabayashi said the first-person sections were included for effect, explaining the reveal was designed to ‘surprise and delight players’ and that those moments were specific to the trailer.
Capcom said the remake will update the 2000-era title with modern mechanics and visuals while preserving the original third-person viewpoint. Hirabayashi compared the project’s approach to the Resident Evil 2 remake in how it modernizes an older entry while keeping its core perspective.
The company has set the release year as 2027 but has not announced platforms, an exact release date, or detailed gameplay changes beyond the camera confirmation and the promise of updated systems.
The Q&A at Summer Game Fest 2026 addressed fan questions about design choices. The reveal trailer did not show extended gameplay, leaving camera mode unclear until producers responded.
The confirmed camera choice aligns the remake with the original Code Veronica’s third-person design rather than the first-person viewpoint used in some later series entries.
The content on our website is provided for informational purposes only. We strive to keep our news accurate and up to date, but we cannot guarantee its completeness, reliability, or absolute accuracy.
ps5.news is not responsible for any errors, omissions, or decisions made based on this content. Any actions you take after reading our materials are at your own risk. Always verify important information through official sources where possible.







