Table Flip Simulator arrives on PS5 May 21

Table Flip Simulator arrives on PS5 May 21. The physics-based puzzle centers on flipping tables across short, scenario-based levels, including a classroom stage.

PM Studios will release Table Flip Simulator for PlayStation 5 on May 21. The game uses simulated physics to focus gameplay on flipping tables in short, scenario-based levels. One listed stage tasks players with surviving a class of high school students.

Levels are short and contained. Players manipulate tables and nearby items with standard controller input to trigger reactions and chain reactions. A physics engine determines how tables and surrounding objects respond when nudged, thrown or launched.

Environments range from domestic spaces to more chaotic public settings. Objectives vary by level and include completing specific goals or creating staged destruction. The publisher has not announced price, online features or post-launch content ahead of the May 21 release, and no physical peripheral for the PS5 version has been announced.

The game uses a blocky, low-detail visual style with simplified, cartoonish character models and settings. The concept echoes Taito’s Cho Chabudai Gaeshi, an arcade title that required players to flip a tea table; Table Flip Simulator adapts the same basic action into a digital console format without specialized hardware.

The May 21 release will be the first opportunity for PS5 players to access the title. Sessions are designed to be brief, emphasizing physics-driven interaction and puzzle-style problem solving.

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